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38
Game
JICE
1 month ago

Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy




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This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.

Fresh screenshots with some fresh lighting. Environment for the first tutorial map is mostly finished; only some details are left. Also, I underestimated how much time even the most basic level design would take

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Tutorial level progress with some more environment and lighting!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature

Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds