Game
Code and destroy!
9 years ago

Some news about progress


Hiho, long time no see. I guess you’ll want some info about project you’re following. First thing. I’ve started working on my own engine for rendering game graphics as previous solution was abandoned plugin for Construct 2. Anyway, it’s still using web technologies so it’ll be supported by every possible software and I’m doing my best to optimize it as much as I can. And as a fulltime webapp developer I’ll make sure it’ll run on every PC that can run Chrome. Or Firefox. But I’m using nw.js so Chromium is the safest bet. Anyway it should be okay. Going further, new engine will allow for most tech used in current gen games like godrays, dynamic shadows or high quality AA. Going further, previous thing had problems with rendering objects made of multiple models and materials. It’s no longer a problem. As for the game itself, nearly whole code-making stuff is already done and is working a lot better and easier than in the “challenge” version available on GameJolt. I’ll still have to work on game logic from scratch because of engine change but it’s not a big problem.

I would love to share some screenshots of new features in coming days so wait for it :3

Have a nice day/night, mechromancers.



2 comments

Loading...

Next up

3D battles

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....