Game
Code and destroy!
10 years ago

Some news about progress


Hiho, long time no see. I guess you’ll want some info about project you’re following. First thing. I’ve started working on my own engine for rendering game graphics as previous solution was abandoned plugin for Construct 2. Anyway, it’s still using web technologies so it’ll be supported by every possible software and I’m doing my best to optimize it as much as I can. And as a fulltime webapp developer I’ll make sure it’ll run on every PC that can run Chrome. Or Firefox. But I’m using nw.js so Chromium is the safest bet. Anyway it should be okay. Going further, new engine will allow for most tech used in current gen games like godrays, dynamic shadows or high quality AA. Going further, previous thing had problems with rendering objects made of multiple models and materials. It’s no longer a problem. As for the game itself, nearly whole code-making stuff is already done and is working a lot better and easier than in the “challenge” version available on GameJolt. I’ll still have to work on game logic from scratch because of engine change but it’s not a big problem.

I would love to share some screenshots of new features in coming days so wait for it :3

Have a nice day/night, mechromancers.



2 comments

Loading...

Next up

3D battles

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Levels' maps.

not the greatest house, but it's a house! :D

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Got some fun collectibles in our game, Path of Kami!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.