Game
Code and destroy!
9 years ago

Some news about progress


Hiho, long time no see. I guess you’ll want some info about project you’re following. First thing. I’ve started working on my own engine for rendering game graphics as previous solution was abandoned plugin for Construct 2. Anyway, it’s still using web technologies so it’ll be supported by every possible software and I’m doing my best to optimize it as much as I can. And as a fulltime webapp developer I’ll make sure it’ll run on every PC that can run Chrome. Or Firefox. But I’m using nw.js so Chromium is the safest bet. Anyway it should be okay. Going further, new engine will allow for most tech used in current gen games like godrays, dynamic shadows or high quality AA. Going further, previous thing had problems with rendering objects made of multiple models and materials. It’s no longer a problem. As for the game itself, nearly whole code-making stuff is already done and is working a lot better and easier than in the “challenge” version available on GameJolt. I’ll still have to work on game logic from scratch because of engine change but it’s not a big problem.

I would love to share some screenshots of new features in coming days so wait for it :3

Have a nice day/night, mechromancers.



2 comments

Loading...

Next up

3D battles

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I was bored, so... ManutKat.

"Our work is never over" they said.

Just a Pico sprite

What you all think

So here's the first of the zodiac signs i will make for the next weeks.