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Sonic the Hedgehog Moon
2 years ago

Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.




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Here's a look at another mini-game, one that's more akin to golf (or SNOLF, I suppose), except with an upside-down parasol.

Also, special thanks to Creative Araya for providing some more accurate translations to Brazilian Portuguese.

I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).

Merry Christmas to everyone! Demo 4.0 is finally public on Windows!

Quick playthrough: https://www.youtube.com/watch?v=JPw_EUiEexI

Random Sonic and Sailor Jupiter footage. I've coded all of her combo moves so all I really need to do to complete her is finish her sprites.

Also, happy birthday Sonic! It's a bit late I must admit. I swear I'm never on time with birthday celebrations.

In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.

Important stuff in the article below.

I redrew the key art again and I'm quite happy with how it's turned out this time. Also, here's the logo. Hopefully, I can show a W.I.P instruction manual soon.

Also, thank you very much for 700 followers! I can't believe it's continued to grow, somehow.

I can't believe this project has hit 400+ followers (my own account event hit 200+)! Thank you all!

More in the article:

I'm currently in the stages of re-drawing the title screen. The logo has been shrunken a bit and both Sonic AND Sailor Moon are on the title.

Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?

Before I go to bed before Christmas, I figured I'd share a quick update. Don't worry, this project isn't dead but it has been a LOOOOOOONG time since I made any update.