some old things for blam I forgot to post (repost)
LOD test-https://turbowarp.org/492513631?stuck&offscreen&interpolate
light probe test-https://turbowarp.org/527466394?fps=60&stuck&clones=Infinity
tick batch/buffer test(with prediction)-https://turbowarp.org/527467134?fps=60&stuck&clones=Infinity
Next up
Lol. Trying to add music to my game what could possibly go wrong.
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
OCTOBER 13 2026
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
SGI-STRIKE REMASTERED - WEAPON DEMO
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
First Shockwave 2 project ever has been remade.
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
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