some old things for blam I forgot to post (repost)
LOD test-https://turbowarp.org/492513631?stuck&offscreen&interpolate
light probe test-https://turbowarp.org/527466394?fps=60&stuck&clones=Infinity
tick batch/buffer test(with prediction)-https://turbowarp.org/527467134?fps=60&stuck&clones=Infinity
Next up
Screen space grass=infinite grass
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Lol. Trying to add music to my game what could possibly go wrong.
OCTOBER 13 2026
This one hurts
SGI-STRIKE REMASTERED - WEAPON DEMO
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
First Shockwave 2 project ever has been remade.
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.










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