Also as a status update Big Sad my main on scratch has been absolutely obliterated. I am a lucky duck for releasing a lot of random crap before google deleted my gmail.

Lol. Trying to add music to my game what could possibly go wrong.
Next up
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
Screen space grass=infinite grass
Learning a new engine. If anyone has any recommended tutorials or advice to keep me out of scuffed land I am all ears.
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
This one hurts











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