I’m working on making the buttons easier to press (read make them bigger) as well as a bigger room layout. I’ve reached the point in my meager 3D modeling knowledge that I have to watch some tutorials in order to make some progress. Hopefully by the end of this weekend I can have the game in a more permanent state so i can focus on some other stuff, although with the Steam sale in progress and the fact that I bought Skyrim last night (mistakes were made). I’m not sure how much work I’ll be able to get done.
Next up
Bandana Dee the Dream Friend
Finished work on the emotions of a new character for the tank universe
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Cash Banooca
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Coming Soon...
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
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