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Ember & Isabelle has reached the "featured" page! This is amazing and i am glad for all the support and for all the people that supported the game by sending comments about bugs and issues! Be sure to help the development by commenting any bugs/issues!
The transitions between colors should be a lot smoother now! You can barely see the transition lines #indie #games #game #indiegame #indiegames #indiedev #gamedev #madewithunity #vectorart
Preview of the chunk system used to optimize the game. Each purple dot represents a chunk. The chunks get deactivated when they exit the camera viewport. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev
Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those 😅 #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
Check out this automatic tiling! Tilemap Extras package is probably one of the best 2D tools for Unity. It allows you to create stuff like this which makes it a lot easier to build levels #indiedev #gamedev #madewithunity #screenshotsaturday
Vanishing platforms are ready! They fall when something heavy steps on them (like the player) but can support lighter weights like the critter birds. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday
🌟!! NEW GAME !!🌟 This is a game that i made about 2 years ago but i decided to polish it up and release it. Check it out here! https://gamejolt.com/games/neverendia/426445
You can now enjoy Ember & Isabelle for FREE! Hooray! ✨ Get it here ➡️ https://gamejolt.com/games/emberandisabelle/380482 You can still support the development by buying the game through "name your price"! #indie #game #indiegame #indiedev #gamedev
The plants also react to entity movement. So if something moves through them, they will wobble depending on that object's velocity #indiegame #indiedev #gamedev #pixelart #devlog #IndieGameDev #wishlistwednesday
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