
You can now enjoy Ember & Isabelle for FREE! Hooray! ✨
Get it here ➡️ https://gamejolt.com/games/emberandisabelle/380482
You can still support the development by buying the game through "name your price"!
#indie #game #indiegame #indiedev #gamedev
Next up
Finally got around to start a #devlog here at Game Jolt for my atmospheric open-world RPG that I've been working on for the past few months - Dethroned Devil! #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #pixelart #game
Added achievements to my game "Ember & Isabelle". The achievements will pop up in the bottom-right corner https://gamejolt.com/dashboard/games/380482 #indie #games #game #indiegame #indiedev #gamedev #madewithunity #vectorart
Version 0.1.3 of Ember & Isabelle is now Available! What's new? - Added key item sprites for collectibles - Windows x64 support - Mac support - Minor bug fixes and visual improvements
Added some explosion shockwave effects to enemies when they die. Might need to reduce the intensity on those 😅 #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #screenshotsaturday #pixelart
Check out this automatic tiling! Tilemap Extras package is probably one of the best 2D tools for Unity. It allows you to create stuff like this which makes it a lot easier to build levels #indiedev #gamedev #madewithunity #screenshotsaturday
Vanishing platforms are ready! They fall when something heavy steps on them (like the player) but can support lighter weights like the critter birds. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev #screenshotsaturday
The plants also react to entity movement. So if something moves through them, they will wobble depending on that object's velocity #indiegame #indiedev #gamedev #pixelart #devlog #IndieGameDev #wishlistwednesday
Some well known bugs and issues in Ember & Isabelle that will be fixed in the upcoming patches: - Save system - Tweaked battle difficulty If you find any additional bugs and glitches, please let me know in the comments, thank you!
Preview of the chunk system used to optimize the game. Each purple dot represents a chunk. The chunks get deactivated when they exit the camera viewport. #indie #game #indiegame #indiedev #gamedev #madewithunity #IndieGameDev
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