
Next up
Time to revamp literally everything we have now with normal maps & proper lighting because we realized flat lighting just won't do! So have smol Charlie disco..! (Music's called "Bobo Drunk Battle" from Everhood 2 btw...)
TL;DR: We've hit a snag with this game's art, We're slowing down on trying to push out more posts, A rough look at the gameplay loop, and more music is in the pipeline! (Also this is a long post so be warned... We like our Wall of Text info-dump style!)
"Actions have consequences, even if you don't realize it right away"
New poster to accompany trailer
Late night post (at least for us) How's this for an improvement in shading? Normal maps on 2D sprites our beloved... (Update: Added another image with the portrait normals smoothed out, thus making smoother lighting.)
The Return to Freddy's: The Emerald Butterfly game page has released.
More news coming up soon, I've got lots to share, and the crew is dying to meet you!
We know we've posted this a few hours ago... But now it has... AUDIO! SOUNDS! NOISES! And all that fun stuff! Anyways, with that out of the way, time to finish that William battle that we've been procrastinating on finishing... Just... After we sleep...
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
Inventory works! (Also changing up the style of overworld character sprites to not have outlines. Tell us what you all think!)
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