Game
A Day In The Life


6 years ago

Sometimes with random generation you'll get some nice results. Others you end up with weeds all over the place and no easy way to get rid of them. Just another annoying bug that's been fixed.


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Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

(Mines and menus preview build)

Available for testing now

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Is he a... you know....

Finally, you can sell the fruits/veg of your labour. :)

Opinions on a new graphics style?

Character customization: How and why bother? (expand)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P