Game
A Day In The Life


6 years ago

Sometimes with random generation you'll get some nice results. Others you end up with weeds all over the place and no easy way to get rid of them. Just another annoying bug that's been fixed.


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VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

(Mines and menus preview build)

Available for testing now

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Character customization: How and why bother? (expand)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.