Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

6 months ago

Soo it turns out that with the thing, it was easier to solve than I expected, but there’s a cost that can affect some things, which is performance


Basically what the thing was that it was displaying even before everything was sorted out, so now what it’ll do is that it’ll have to get every single spot of the objects being sorted, and then wait until each one of them is layered before displaying.

Which shouldn’t be too much of an issue cuz there’s no loops involved and I also gotta be careful with how much I’m putting onscreen at once otherwise it’ll be really laggy(which the whole goal of the cleanup phase is to make the code a lot easier to manage and to make the game run as smoothly as possible so ye shouldn’t be too much of a hassle) but yeah, hopefully that should do for now



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We possibly might be back ?

soon ?

Wizardry

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it

BEWARE THE NOID.

(The classical ol'Dominos mascot)

I’m actually decently good at looping music for some reason

Art things I did recently

(add the dust man theme from mega man 4) omg its dust man from fnf

Like I've said before I'm also still working on this

Just added a small thing for level textures that will help me a lot later in the future