Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

1 year ago

Soo it turns out that with the thing, it was easier to solve than I expected, but there’s a cost that can affect some things, which is performance


Basically what the thing was that it was displaying even before everything was sorted out, so now what it’ll do is that it’ll have to get every single spot of the objects being sorted, and then wait until each one of them is layered before displaying.

Which shouldn’t be too much of an issue cuz there’s no loops involved and I also gotta be careful with how much I’m putting onscreen at once otherwise it’ll be really laggy(which the whole goal of the cleanup phase is to make the code a lot easier to manage and to make the game run as smoothly as possible so ye shouldn’t be too much of a hassle) but yeah, hopefully that should do for now



1 comment

Loading...

Next up

Workin on a Main area for the game, it’ll be like divided to its own parts for each area, but yeah

And you can also do a bit of platforming in the overworld too

New Boss Fight Idea

What if I just did like one of those deep in depth analysis videos on these if anyone even remembers this guy I know this is probably a deep cut of niche

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Early but I got simple stuff down for it, you can also dash even tho I didn’t do it here.

But I’ve had like this idea for a while and I’ve even thought of it being like a side game for BR but it depends

I’m using Unity for this btw

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Can someone please tell me why the SM3DW sfx are named the way they are

I'm just trying to find one sound it doesn't help that most of it is just footsteps and ambiance sound

Rn it conflicts with the running code, but yeah! This is what I'd imagine with it

Testing out a new move! This move is for all characters

I think I'm almost done with the editor UI overhaul, there's probably gonna be more smaller bits I add later on but I think this is the best I can get it to

I think it looks pretty clean tho