Next up
Updated the blood decals for the enemies to make it more 'spray-y" 😂
I might increase the decal spawn rate for a more bloody effect
I was never really happy with a lot of the early models I did for the game so I decided to re-do a lot of them having learned how to use Wings3D.
Definitely been a challenge but I think they look better. Although my texturing skills needs work.
I've been working on some alt death/gibbed animations when using specific weapons in the game.
Here's an example of one for the Bastion enemy. Now I just to get learn how to get it into the game 😅
I'm working away on level 3 at the minute. I've learnt so much since using the engine and i'm going to put it all together in this level.
This is going to be the commercial district of the space station so there will be a lot of shops to explore
I've been doing more work redesigning the models and textures for the next phase of StarGazer.
Behold, the new crate! 😂 I think it's a vast improvement over the old one
Finally finished all the weapons that I wanted to implement in my retro shooter.
Theres 8 in total including melee and here are the animations for the last 2. The plasma launcher and the rail gun.
I've created some destructible decoration sprites for StarGazer (🔊 on)
Who doesn't love a bit of low-poly vandalism 😁
Not really been able to do much game Dev lately but I did start to make more progress on level 3.
This is the commercial district with plenty of stores and restaurants littered about.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
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