Next up
I was never really happy with a lot of the early models I did for the game so I decided to re-do a lot of them having learned how to use Wings3D.
Definitely been a challenge but I think they look better. Although my texturing skills needs work.
Sorry about the lack of updates recently. Been working on a little side project recently. Anyway, here's some action footage Including alternate death animations for the shotgun and a hidden secret at the end π
I've been working on some alt death/gibbed animations when using specific weapons in the game.
Here's an example of one for the Bastion enemy. Now I just to get learn how to get it into the game π
Updated the blood decals for the enemies to make it more 'spray-y" π
I might increase the decal spawn rate for a more bloody effect
Finally finished all the weapons that I wanted to implement in my retro shooter.
Theres 8 in total including melee and here are the animations for the last 2. The plasma launcher and the rail gun.
Not really been able to do much game Dev lately but I did start to make more progress on level 3.
This is the commercial district with plenty of stores and restaurants littered about.
I'm working away on level 3 at the minute. I've learnt so much since using the engine and i'm going to put it all together in this level.
This is going to be the commercial district of the space station so there will be a lot of shops to explore
I've created some destructible decoration sprites for StarGazer (π on)
Who doesn't love a bit of low-poly vandalism π
We are under attack!
The Darkside Detective: A Fumble in the Dark is out TODAY! π±οΈAdvanced pointing, clicking action π¨οΈVery funny words! Loads of them! π»6 sarcastic, spectral cases to solve
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