Sorry for the quietness the past 3 weeks, Disinfection is requiring a lot of attention and it's _that_ time of the year haha
I may also have some news about my Industrial Revolution factory worker horror game, soon~
Next up
Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)
Testing the bossfight, it's almost functional lol :P
I really wanna get things done this weekend!
Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.
Progress for the beta release is on track, expect something next week :)
Sorry for being a little quiet atm, insomnia has been kicking my rear :) Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)
There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.
May have forgotten the "back" button lol
Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.
In the meantime you can buy it on ItchIO :)
This is one angry mofo. He's also your boss.
Better work faster!
Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!
"roar"
Working on the Garden boss fight!
Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol
Updated trailer for the final release coming soon too :)
Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.
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