2 years ago

Sorry for being a little quiet atm, insomnia has been kicking my rear :)

Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)




1 comment

Loading...

Next up

Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.

Progress for the beta release is on track, expect something next week :)

Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.

Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)

Low Poly Mangle

(mainly based on the FNaF 3 Minigame sprite)

"roar"

Working on the Garden boss fight!

Today I taught my #Blender class how to set up lighting for product rendering, and although it doesn’t look too exciting I think the result was good

Testing the bossfight, it's almost functional lol :P

I really wanna get things done this weekend!

This is one angry mofo. He's also your boss.

Better work faster!

Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!

"I used to play the guitar but I realized that I'm still very flexible to pursue my dream to boogie." - Discotheque Bonnie

Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol

Updated trailer for the final release coming soon too :)