Game
FNaF World XL
9 months ago

Sorta Important Poll: Preferred skill archetype

(And some general updates on what I'm doing.)


Alright, this poll is tied to Robert's replacement.

(Whenever I settle on who it'll be; I do have it narrowed down to a small assortment.)

Figured I'd see which (non-orange) skill type(s) people are looking for more of and use that as a bit of a guide to help narrow down my picks. Can't guarantee that the final character will line up with the winning results from this poll, but it'll at least give me a bit more focus overall.

---

So as a recap for those who have either been away awhile or are new here, the game is still down for heavy maintenance as I get the Battle system into a more stable and familiar state. So far I've done a pretty solid job reworking the turn order for both parties, rebalancing (almost) all of the original skills, and even providing some new utility to certain skills that makes some even more viable and some less overpowered.

I still have some skills for both Players and Enemies to update, as well as rebalancing the values of bytes, but it should be a pretty straightforward procedure once I hunker down and get into the zone.

Aside from the obvious process of replacing Robert mentioned above, I'm also considering updating Sparky with a much stronger kit. Poppers is for sure on the chopping block, Haunting might also get replaced with something.

There might be other stuff that'll need fixing and/or adding, but for now I'm just putting all my effort into the Battle system. Not quite sure when it'll be ready, but it's getting there.

I do appreciate you all for your patience while I sort out this mess. It'll hopefully be worth the wait when it's back up and running.

'Till next time!

  40 votes Voting finished



1 comment

Loading...

Next up

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

It's been a long time coming...

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

I might be having too much fun with this process...

Suppose it was about time that some of these skills got a little extra kick.

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.