1 year ago

Souls Devlog -1-


Well, let's go there recently I've been working a lot on the project models, but also carefully, so it's been a slow process, even more so because of the graphics I want to bring to the game! It's good to make it clear that I'm using C4D to do the modeling and renders, so it's more difficult to insert a certain "realism" but I'm always looking for the most viable way.

---------------------------Models------------------------------

Max the Wolf's model was done since I announced the game, but corrections and additions were made to the model, not to mention that I'm thinking about abandoning the fur on all models, anyway, I'm working as fast as I can on all models and I'm trying to be very faithful in the sketches, the last model made was Mike the Mouse, for some reason it ended up becoming one of my favorite models lol, now follow the prints and sketches:

49_sem_titulo_20240813210443.png
captura_de_tela_2024-09-17_182812.png
mike_the_mouse.png

----------------------------Game------------------------------

And I've already made some Placeholders for the game, like Menu, Warning, Logo animation, and some music, which by the way the music is being made by @CapsisLocked and is very good! In short, I didn't do anything very relevant, but if you ask yourself "what about the mechanics?" I have all the mechanics for all the animatronics, nights, easter eggs, boss fights, bonuses and that kind of thing, I'm not joking when I say that this could be an ambitious project.

novo_projeto_78_16558af.gif

--------------------------Completing--------------------------

10%

remembering that when the game is 50% complete I will make a Demo with Page available!

I believe that's all, I'm about to model another animatronic right now, see you in the next post or article lol

#FNAF

novo_projeto_56_afefeb8.png


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