2 months ago

Final GUI Updates: Buttons, Checkboxes and Slots

Boy, oh boy, was this fun I'm really loving how the sci-fi aesthetic is coming together. I'm gonna take a break now.

Thought processes below


Buttons

The buttons took quite a bit of fidgeting to get right. They were first purple, but they stuck out against the menu overlays too much. Then I made them pink-ish, which looked better but still had the same issue. That was until I got the idea to lower the opacity of the buttons! I was satisfied with the result.

Checkboxes

This also took a bit of fiddling. It involved:

  • Getting the size right: solution - not filling in the whole canvas when designing the unchecked box, and leaving some space to the top and left empty.

  • Giving it a reasonable thickness: a 3px thickness sufficed.

I decided to have a bit of fun with the design of the "selected chackbox" by adding a lil rabbit (can you spot it in the second image?) My reasoning is that the novel's appearance would resemble that of Andrea's wristwatch. And she likes rabbits sooo

andrea_full_body.png

Slots

These were to easiest to do Their design was sort of meant to resemble camera slots - like the spots where you save images you take (does that make sense? ) I quite like to detail that the saved gameplay is displayed within the slots' lil borders :D



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