Games in Cafe Dot

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menus, save system, unlocking, game over

next will be figuring out the xp system for unlocking upgrades, and a collection screen to view allies and enemies

the map menu, aka the level selection screen

systems currently being worked on

Did a rework of the code that draws the ground, reducing the amount of surfaces and shaders used.

Improved the FPS some, it's now kind of playable on my shitty MS Surface Tablet, so it should be able to run on a potato!

main menu so far

will be working on the menus and other systems (and a new area/map/world/whatchamacallit) before any more new units

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we got 9 new upgrades and 3 new enemies

all the while ive been watching a 32 hour long video of the entire great ace attorney adventures game while i work, kinda helps me focus i tink