Games in Cafe Dot

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menus, save system, unlocking, game over
next will be figuring out the xp system for unlocking upgrades, and a collection screen to view allies and enemies

the map menu, aka the level selection screen
systems currently being worked on
Did a rework of the code that draws the ground, reducing the amount of surfaces and shaders used.
Improved the FPS some, it's now kind of playable on my shitty MS Surface Tablet, so it should be able to run on a potato!




























main menu so far
will be working on the menus and other systems (and a new area/map/world/whatchamacallit) before any more new units



we got 9 new upgrades and 3 new enemies
all the while ive been watching a 32 hour long video of the entire great ace attorney adventures game while i work, kinda helps me focus i tink