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53
3 years ago

Speed running my (unfinished) mirror (well, technically glass) maze!




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I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

I've decided to have the statistics behind the quests in Hensen Hopper be handled as actions reported to the quest manager rather than try to write variables into a whole bunch of scripts solely for quests.

Did more builds on minecraft of @gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee to open today's slot on the calendar.

#AdventCalendar2025

Merry Christmas everyone!!!

Oh yeah, this is all I have properly added in the latest build haha.

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.