
Speed running my (unfinished) mirror (well, technically glass) maze!
Next up
I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!
Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!
Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)
Did more builds on minecraft of @gamejolt
x Minecraft #Gamejolt #Minecraft #builds #screenshot
This is a much larger (in terms of resolution) video than I've shared here before!!!
This is a full round of Hensen Hopper in it's current state! I mainly recorded this to showcase the new wave difficulty curve algorithm I've been working on!
Playing around with Vibrant Visuals in Minecraft Bedrock
Have you had a chance to try the new directional lighting, volumetric fog, etc?
What do you think?
Four hours in, and my autistic hyperfixation of the year has already spawned. I'm planning on DIY-ing a tensegrity dining table this year thanks to a video by Steve Mould where he showcased a small one. Oh yeah, also, Hensen Hopper, I'll work on that too.
I've decided to have the statistics behind the quests in Hensen Hopper be handled as actions reported to the quest manager rather than try to write variables into a whole bunch of scripts solely for quests.
This week's Fan Art Friday celebrates Captain Wayne - Vacation Desperation! Accept the quest in your quest log to get started.
Merry Christmas everyone!!!
Oh yeah, this is all I have properly added in the latest build haha.











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