Game
SPTE (RR-Engine)

1 year ago

Worked on more minor stuff. Got more UI stuff done including (as pictured), more precise control over the different sounds and effects that's been added.

I also started working on Dook's elbow physics, and I'll be adding more features to the UI soon!




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I haven't abandoned this project lmao

Development has been a little slow admittedly.. but this doesn't mean release will be shifted at all. My aim is still to release late next month. Working on a few things atm so expect to hear more about that soon lol

SPTE 0.4.1

There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0

Just posting to say that I do have a discord server for SPTE! Forgot to mention it before. I've linked it in the description of the page, but the link is https://discord.gg/WzT844mETc

Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have

Working on proper light fixtures now, starting with upper floodlights (only work on center stage rn)

-ignore how low fps the clip is, its a gif and it was recorded using gyazo so its a bit icky-

SPTE 0.6.0

Additions:

Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants

Latex paws and guitar cosmetics for Beach Bear and Billy Bob

More information available in the in-game patchnotes.

fluffy boy (no wig yet)

SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models) -Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.

It's been a while..

CU Munch moment real (model by @RedknightX)