Next up
It's been a while..
SPTE 0.7.0
Additions:
-Rock-afire Explosion show/stage options in-game
-Birthday Bird Cosmetics (All Shows)
-Functional Fountains in all Matlock HLB maps
-Emissive/Better Gas Pump lighting
More information available in the in-game patchnotes.
SPTE 0.4.1
There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0
SPTE 0.6.0
Additions:
Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants
Latex paws and guitar cosmetics for Beach Bear and Billy Bob
More information available in the in-game patchnotes.
To clear things up- no, SPTE isn't abandoned. The last thing I'd want is for this project to end abruptly. I've been busy with personal life and school lately so I haven't had time to develop, but I promise I'll be trying to get an update released soon
Working on proper light fixtures now, starting with upper floodlights (only work on center stage rn)
-ignore how low fps the clip is, its a gif and it was recorded using gyazo so its a bit icky-
Just posting to say that I do have a discord server for SPTE! Forgot to mention it before. I've linked it in the description of the page, but the link is https://discord.gg/WzT844mETc
SPTE 0.5.0
Additions:
-Beach Bear head fur
-Rolfe and Earl arm ducts
-Billy Bob bicep arm ducts
-Pre-Restored Matlock stage and showroom options
-Mitzi ear mechs (Warrington/Sandbox)
-2 new Restored Matlock stage options
-Title Screen Music toggle
I haven't abandoned this project lmao
Development has been a little slow admittedly.. but this doesn't mean release will be shifted at all. My aim is still to release late next month. Working on a few things atm so expect to hear more about that soon lol
SPTE 0.5.1
Additions:
-Good Ole Bears (Placeholder models) -Tweaked rendering system
-Revamped LEDs for all Matlock stages
Fixes:
-Character costumes not functioning
-Dook drum sounds not functioning (Warrington)
More info in the in-game patchnotes.
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