Stage 1:
I was beginning to learn C# with Unity, and a had a few simple ideas. THat’s when I began prototyping some physics, and a general idea of what the first part of the game /could/ look like. I had no animations, and only basic left to right movement.
Stage 2:
I finally adding some draft animations to get a real feel for the game, and did a bit more design on the ‘shape’ of the house you would start in. Jumping was added, better movement, and some general cosmetic touch ups.
Stage 3:
The house itself got some sketching done. It felt really boring, so I wanted to plan out where objects would be placed. Mpt to mention there was a LOT of work done on the sprites, and animations.
Stage 4:
The house became a multi layer house, with 2 floors. Some extra collision detection was added, and I begun throwing together a method to take the player to+from each floor. Sprites were adjusted, and more in-house planning happened as well.
Follow the game on YouTube: https://www.youtube.com/channel/UCBF9xavnroRmODWSB-E5-Dw










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