Event Period is from 26th November 2022 till 1st March 2023
(Or until an announcement that the prize pool has been fully redeemed.)
In commemoration of the Beta Demo.
A humble competition is currently held for all you lovely people who came here to play my game.
The below prizes will be award to those who are able to complete the Rogue Game Mode: Edge of Reality.
Placement for prize awarding is based off whoever is the first to upload video footage of the completed run.
All Four Boss Beaten Award (in USD):
First person to produce a video of you beating all four of the final boss will also be awarded $40 on top of the below categories. A little thanks for the omega lord who have been super helpful with the testing process! For only this category, full run is not required, and edited video is allowed. Only footage of the end bosses are needed.
Single Completion Race Prizes (in USD):
First to submit a full run, beating the final boss shall be awarded as follows; (Rules are stated below.)
First Place: $120 [Claimed]
Second Place: $90
Third Place: $60
Forth Place: $40
Fifth Place: $30
Runner Up in sixth: $15
Runner Up in Seventh: $15
Beta Participation Prizes (in USD):
First 20 participants to submit footage of any attempt with the final boss (full run not required) will be eligible for a $5 participation reward. This is attributed separately from the completion prizes. Which means you may be eligible for both participation and the completion prize.
[2/20 Claimed]
Rules:
To ensure that we are all on the even playing field, I would be requesting submissions to be uploaded preferably as a single video clip. A completed run (From start to end) of Edge of Reality should likely be around 3 hours. Below are the allowed ways for submission. You may upload it to YouTube, or any hosting site that doesn't require me to sign up for anything to retrieve the footage. Either link me in discord or leave a post under the game's itch.io page. If video is hosted outside of YouTube, please ensure there is a way for me to verify the upload time and date so I may award accordingly.
1 video of up to 2 cuts.
OR
Up to 3 videos that are from the same run.
With the release of a hotfix patch, I will accept runs done on any versions from 2.0 and later. Thank you for your patience and understanding.
Version 2.2b Changelog:
Added a pre-loader to help with RAM issues.
Added in battle pre-loader to not lose framerate during input phase.
Pyrespine Area Hazard has been fixed.
Rhuuk's Overswing strength has been boosted slightly.
Rhuuk's Warpath increases 1 more stage of Power, as well as gaining priority.
Varis' Yomi puts him in his prepared basic attack state as well.
Melodi's Mend has been reworked. The consistency on her healing ability is too great and it has been going against battle designs.
Melodi's base weapon Gear Skill Solace cooldown lengthened to 2 turns, but it also disrupt enemy boosts now.
Kaylie's base weapon Gear Skill Amplify Cast cooldown shortened by 1 turn.
Enemy AI upgraded to be more aggressive when players use the Guard command in successions.
Journal Function is currently bugged, (so sorry). A temporary fix is put in place on the stone tablet at the starting zone.
Pathing fix in Dungeon Area.
Version 2.0 Changelog:
You may now rebind your controls for both gamepad and keyboard in the options. Yippee!
Added new flow to the timing mechanics. Further rewarding adept players.
New Flow Skills, unlocked temporarily when players acquired enough lightning rings.
New Exceed Skills, unlocked under augment skills when BRAVE! gauge is full.
Added Survey Feature so players may review character skills, and enemy info mid battle.
New Character Rhuuk, now playable within Edge of Reality.
All characters now have unique basic attacks.
Drastically increased BRAVE acquisition. Adjust skill cost accordingly.
Guard Commands has been reworked, First Aid has been added to replace Omega Guard, for most characters.
Added Gear Skills for all starting weapons.
Removed unintended BRAVE cost on Sol's Omega Guard.
Adjusted enemy difficulty.
Added Animus type enemies to the prologue chapter.
Allow players to navigate past repeated battles in some areas.
Rebalanced Kaylie's Elemental Casting skills... again... yes I know...
Greatly improved the power of Melodi's normal input Luminatio.
Save point location improvement.
Rebalanced Boss AI.
Adjusted Power Bell.
Body Armor type now each has a base bonus.
Hazard areas effect has been changed.
Running animations has been added to player sprites.
Character Reworks:
Sol is can now guard normally without protecting allies by doing a normal input guard.
Begonia's Showtime! skills has been shifted to her Exceed Skill. New skill added to replace it as a Flow Skill.
Melodi gained a new offensive skill Starfall. Instead of First Aid, her Omega guard command is Halo Guard instead.
Kaylie can no longer cast Archmage at anytime, flow is required for it. Her demon book companion joins the battle.
Varis Main Job Skills received huge overhaul, making them much less situational and more room for manipulation.
Zaxxi had his basic attack and guard commands updated to fit the new systems.
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