


Next up
Reworking on how Tile Indexes
Very much numbers
Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that
Their first time meeting, as well as their first adventure
Old vs New
This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Testing out a new move! This move is for all characters
Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula
Dude
I look back of my past Scratch past a bit weirdly nowadays
I may have been cringe but at least I somehow managed to meet pretty cool people lol










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