1 year ago

Started reworking on shadows, I'm gonna add shadows to the layering system too, but first I'm just testing it out with the player first since it's gonna be more complicated with entities and other sprites, cuz optomization stuffies




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Look at this nonsense This is me figuring out on how to draw the side of a ramp because each time it goes up it shifts and I KNOW there is a pattern to it, but this has fried me so much I have no exact idea on how to pull this off

Finally. Literally the most tedious geometry to map textures too has been conquered(at least the side of it) Literally every other type of geometry is some sort of variant of Cube so those aren't gonna be hard at all

Anyone remember tf2 freaks?

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

I haven't used graphing calculators enough, this thing saves me so much time and sanity lol These things can actually be helpful outside of school somehow

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

There we go

I think I got the hang of working on the walk cycle Anyways, even if I still need to rework Benjiro and tweak Elliott, my next character I'm gonna try to focus on it Toby!

Toby belongs to @Kolby125

Testing out a new move! This move is for all characters

Is this decent enough polish? I know the Painting is a little bit barebones but there isn't much need for a Paint, Line(the roller) and an Erase I could do fill bucket but what's the point in that if I can just use the line and drag down lol