1 year ago

Started reworking on shadows, I'm gonna add shadows to the layering system too, but first I'm just testing it out with the player first since it's gonna be more complicated with entities and other sprites, cuz optomization stuffies




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Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that

Their first time meeting, as well as their first adventure

Old vs New

This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Testing out a new move! This move is for all characters

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula

I look back of my past Scratch past a bit weirdly nowadays

I may have been cringe but at least I somehow managed to meet pretty cool people lol