Hello there! I’m Griff, the level designer, programmer, and the creature who writes these monthly updates on the game’s development.
Progress is going along smoothly. Lots of work is being done on the maps of the game, and most of the base mechanics have been implemented successfully. With grayboxing going smoothly, art assets will gradually go from the concept art stage to the modeling stage as time goes on.
Currently, we are working on tweaking various existing maps and elements to feel more satisfying, with the first private testing run beginning at the end of the month.
We are far from a release date this early in development, but we’re staying steady and working on our own time. We look forward to sharing more news with you in the future.












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