Game
Five Nights At Treasure Island: VR (Fan-Made)







5 months ago

Status: Developing
Main map: 75% done with texturing and Greyboxing
Pirate Caverns floor 1: 100%
Pirate Caverns floor 2: 1%
Animatronic AI: 0%
We are super excited to share our project with you, and we will update you all soon! Here are some sneak peaks!




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Current State of the Game - POSTPONED (for a short time)

Devlog 2 - 0/9/17/25

Rendered main office (mostly) - Mike

Cam 6 Greybox finished - Qwerty

Version 1.0 IS OUT NOW!!

It consists of a 3 night demo with mickey, oswald, impurity, and more! We really hope you enjoy it, and are excited to continue working on the project! See you soon with more updates and happy halloween!

Devlog 1.1 (the one after the demo)

Get ready for all new scares, terribly dark nights, and life size animatronics. See you soon.

Devlog Mini! Didn't do much in the mapping department today, however I began sculpting the different mickey heads (and donald duck's head) in blender that you see in cam 3! Here's to being halfway done with the week! Seeya tommorow! #WIPWEDNESDAY #Fnaf

DEVLOG 2: CLOTHES BAD WHY IS THE ASPARAGUS FROM VEGGIE TALES THERE

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!

Devlog 3 - 09/18/25

I hate unity :) office rendered, now we focus on rendering cam 6

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃