7 months ago

Devlog 3 - 09/18/25

I hate unity :)

office rendered, now we focus on rendering cam 6




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Get ready for all new scares, terribly dark nights, and life size animatronics. See you soon.

DEVLOG 2: CLOTHES BAD WHY IS THE ASPARAGUS FROM VEGGIE TALES THERE

Devlog 2 - 0/9/17/25

Rendered main office (mostly) - Mike

Cam 6 Greybox finished - Qwerty

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

Status: Developing Main map: 75% done with texturing and Greyboxing Pirate Caverns floor 1: 100% Pirate Caverns floor 2: 1% Animatronic AI: 0% We are super excited to share our project with you, and we will update you all soon! Here are some sneak peaks!

psycho

Devlog 4 - 09/24/25 Thank you for ALL THE SUPPORT!!

Grey boxed and begun rendering cam 2 - Qwerty Finished cam 6 render - Mike begun work on monitor - Mike

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!

I am making a FNAF TCG

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃