I've wanted to make this post for a while, probably about 3 months or so at this point. The short version is that I've been busy, and with that leads to projects getting put on the backburner. But before I talk about my projects let me just give a general update on how I've been doing.
GENERAL LIFE UPDATE
For starters, I started learning 3d modelling! I've made some stuff that I'm pretty proud of, and I can't wait for you all to see it when I'm finished. Besides blender, I also started learning Python and improving my programming skills! It's been challenging, but very rewarding.
PROJECT UPDATE
Super Freddy World:
I haven't worked on the game since like September when I reprogrammed the player states. The last time I made real progress was back in July when I finished World 3. Unfortunately, I've bitten off more than I can chew for now, and the project is just kinda on hold. Although hopefully when I'm finished with something I'll mention later on I can go back to working on SFW full force.
80's:
The game is pretty far along, and I'm confident that I will be able to finish it. All but one character is programmed for the main nights, and all that's really left is extra bonus stuff.
Clock game:
Probably cancelled, idk. Seemed like a fun game to make at the time, and I still really like the idea, but it's not what I want to invest my time into right now. Maybe some other day.
The project I'm giving all my attention to:
This was started back in September if I recall correctly, and it probably would have gotten canned if it wasn't for @AlexanderThomas being an amazing co-creator for the game. It's a project I've had a blast working on, and it's given me opportunities to improve my skills more than any other project I've worked on. If you've paid attention to one of my other posts, then you can probably guess what it is. I won't show off anything major for a while, not until the game is fully programmed and the visuals are in a presentable state, but I thought that you all would at least like to know why everything is taking so long.
Thank you all for sticking with me on my journey as a creator. I appreciate each and everyone of you supporting me and my games.
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