Game
Yandere Simulator 2D
9 years ago

Status Update #5


It’s that time again, time for a status update.

In it’s current state, the game is maybe 25-40% of what I want to launch it as. I want this version to have almost every feature the last one had and some more. So, that’s contributing to the long wait.

In this picture, you can see a few things. I was tempted to show some other things off in it, but decided not to.

“OMG! THE VENDING MACHINE IS BACK!” You say in excitement. Yes, yes it is.

But we also got the new bases finished! Or mostly, I’d say they’re 95% complete. These sprites were based on the same style as the original sprites.

At the moment, all the hairstyles, except 1, have been made by me. So excuse the ugly hair, they’re just placeholders.

5d0b67cab59f4.png


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM