Game
Yandere Simulator 2D
9 years ago

Status Update #5


It’s that time again, time for a status update.

In it’s current state, the game is maybe 25-40% of what I want to launch it as. I want this version to have almost every feature the last one had and some more. So, that’s contributing to the long wait.

In this picture, you can see a few things. I was tempted to show some other things off in it, but decided not to.

“OMG! THE VENDING MACHINE IS BACK!” You say in excitement. Yes, yes it is.

But we also got the new bases finished! Or mostly, I’d say they’re 95% complete. These sprites were based on the same style as the original sprites.

At the moment, all the hairstyles, except 1, have been made by me. So excuse the ugly hair, they’re just placeholders.

5d0b67cab59f4.png


0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM