I did a ton of work last week, but still not enough to finish it.
But still, I’m almost there!
The main problem was, that when I added the ability for the enemies to speak, before their turn, crashed the game before the fight. So, I need to fix that. But it shouldn’t take much longer. And if everything else goes according to the plan, I’ll be working on the story and the levels in no time!
Also, I have a slight problem: the music. I love the fan made music, but it’s hard to decide, when I should use fan made music or the original one. Which one do you prefer? Should I use more fan made musics?
Next up
The map: Part 8 - The dialogs
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shadow The Hedgehog X pixel art
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Update 2.627
New challenges & new effects!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Alone Together....










0 comments