Game
Capture the Intelligence
2 years ago

still taking a break from updating CTI (massively burnt out because 1.1 took the life out of me) but i do have a changelog for a quick patch in the works


either coming in 1.2 or a quick 1.1 patch, there will be a queue for dead ringers - if you get one while already having one, it's put in a 'queue'. when you lose one with one in the queue, you're immediately given the dead ringer, and its removed from the queue once you beat the stage. 1.2 will also have several balance changes including a slight overhaul of the enemy pool in towermode - instead of tacking the harder enemies on at the 'halfway' mark, it'll instead change the pool of the first monster to add harder opponents - i want towermode to be hard because the enemies are difficult or stressful to manage, not hard because it's overwhelming and claustrophobic



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