either coming in 1.2 or a quick 1.1 patch, there will be a queue for dead ringers - if you get one while already having one, it's put in a 'queue'. when you lose one with one in the queue, you're immediately given the dead ringer, and its removed from the queue once you beat the stage. 1.2 will also have several balance changes including a slight overhaul of the enemy pool in towermode - instead of tacking the harder enemies on at the 'halfway' mark, it'll instead change the pool of the first monster to add harder opponents - i want towermode to be hard because the enemies are difficult or stressful to manage, not hard because it's overwhelming and claustrophobic
Next up
my first attempt at analog horror - LSB RESEARCH BIOLOGICAL SURVEY
PATREON ANNOUNCEMENT! PRIVATE DISCORD SERVER! patreon.com/nixliz
another quick quality-of-life change coming to 1.2 - a rework of the "loud sound" system
soon
seeing the strangely large amount of modding the game's been recieving, would it be a good effort to attempt to write a tutorial detailing how to add an enemy to the game?
innercruise teaser from twitter
overhauled campaign coming in 1.2! (teaser)
ACTUAL teaser - a little bit of flavor using deprecated sfx
a quick peek at the 1.11 enemy pool before the update pushes later today(?)
hard at work trying to fix the damn pathfinding again
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