either coming in 1.2 or a quick 1.1 patch, there will be a queue for dead ringers - if you get one while already having one, it's put in a 'queue'. when you lose one with one in the queue, you're immediately given the dead ringer, and its removed from the queue once you beat the stage. 1.2 will also have several balance changes including a slight overhaul of the enemy pool in towermode - instead of tacking the harder enemies on at the 'halfway' mark, it'll instead change the pool of the first monster to add harder opponents - i want towermode to be hard because the enemies are difficult or stressful to manage, not hard because it's overwhelming and claustrophobic
Next up
another quick quality-of-life change coming to 1.2 - a rework of the "loud sound" system
innercruise teaser from twitter
Current 1.2.1 Changelog
ACTUAL teaser - a little bit of flavor using deprecated sfx
life update, 1.2 progress
soon
wow this elevator sucks
PATREON ANNOUNCEMENT! PRIVATE DISCORD SERVER! patreon.com/nixliz
ive been trying not to spoil much of Spongebob Squarepants Treasure Hunt - The 2004 Patch (the update/sequel), but here's a peek at some familiar gameplay... IN HD!!!
a quick look at a smaller passion project i've been working on










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