i'm not going to be showing off any of the other new monster additions in teaser form, you'll have to encounter those yourself - however here's a little something
also ontop of this is a rework of how the little radar arrow works - all map objects the arrow can point at are children of three objects (objective, delivery and exit) so now the game won't crash if you get things slightly off when making a stage. also going to make it so the room automatically figures out how many times you need to clear the objective so you don't have to manually set it. mostly just to make it easier on myself for towermode changes but it'll definitely help streamline the process of modding a stage.
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