Second devlog, and it's strawberry themed! Yeah, not alot to show as of right now. We've kinda been working on the game at our own pace. We have started gameplay drafting recently though. @Chris-is-here
has been cookin' it up, though it is outdated as we have switched the game engine to godot recently. The game's lead programmer now is my great friend @Shigenta
(follow this guy he's cool and i work on his game).
Enough rambling about that here is what we had:
https://gyazo.com/64c8c875106e1574e469418cb5dff2e0
Now since @joe_mama_yay
wants me to showcase his old Honeybear model (or else i might never come back), here it is in all it's rotund glory:
HONEYBEAR RENDER
Bilbo wanted to remodel it and i took it as an opportunity to redesign him, something you'll see in either the next devlog or the one after that.
I guess that's all for today, have a good day and i'll see you next time!


Next up
Help wanted! (HONEYBEAR'S FANTASY: HONEYTRAP Devlog 3). Prop models by @AlexitoDev
and @YuuzaDev
, wip strawbear model by @te3v3e
, gameplay footage by @Shigenta
. READ ARTICLE, GOOGLE FORM BELOW.
HOLLOW GRASP
I am proud to announce that @Chris-is-here
has started gameplay prototyping and it genuinely looks peak.
phantom foxy pixelart
41 minutes
TJR office gameplay snippet.
psycho
STRAWBEAR.
(Sketch, painting and rendering by @amazighmorrocan
. Rendering polish, style revision and color correction by @FizzyFuzz
)
HONEYBEAR'S FANTASY: HONEYTRAP Mini-Devlog Models by @Rustle
, Textures by @AlexitoDev ![]()
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
Terry walk cycle.















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