Game
STORYFELL

4 days ago

struggling with the engine (devlog 1)


clickbaited yo ahh

but heres some random updates since were using tml's engine for the demo. this is mostly just a bunch of random thoughts and screenshots so be warned. Almost none of this is really meaningful

heres some concepts for the battle thing which i completely ripped off from tsr-outerswap.

battle_ui_2.png
battle_ui_2_flipped_2_.png

it was kinda inspired by old flash games and i thought the aesthetic of it all was really cool so thats what i chose to do.

image.png

idk i think its all pretty cool

for more on mockups heres a mockup for the naming sequence, i havent got around to actually doing it yet in the engine but it exists

storyfell_naming_sequence.gif

credit to @dizle for the sprite

in the engine were kinda close everything just needs to be repositioned but most of the sprites are there

image.png

On the overworld side of stuff i got a pretty easy day/night cycle working, the in lore reasoning for there being a day/night cycle is above the core there is an artificial star that lights the underground and gives it its own days, nights, and weather. whenever it weakens it turns to night to conserve energy.

ezgif-213db84491114b.gif

like wise rain is present too

image.png

music stuff:

we have like 36 tracks for the demo and almost all of them are done. heres some standout unreleased ones

https://soundcloud.com/deerhypnosis/storyfell-papyrus-battle-theme
https://soundcloud.com/deerhypnosis/garden
https://soundcloud.com/deerhypnosis/casino
https://soundcloud.com/deerhypnosis/another-you

heres some more design mockups

image.png
image.png
image.png
image.png

Thats about all, see yall whenever i fell like posting again

oh yeah the main protagonist isnt frisk, his name is jessie



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