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#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2
#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore!
I also really like sound design, it's a fun way to add a lot of detail to the experience.
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
Valentine’s Day is coming soon! @OperaGX
is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad
#Devruary Day 4: How Did You Learn Game Dev? I learned game dev by playing around in Construct 2 and figuring out what everything does. And to this day I'm using that same engine to make the game "You're Not Welcome to Rennville" with @Lit-Lore-Studios
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
And here's my finished puzzle box model I made in #Blender for my game... I really like the way it turned out 
Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill" 
@ShanCaravan ![]()
is a Jolter to Watch and and gaming adventurer! Follow @ShanCaravan
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before the quest ends on February 17 and you'll get Coins!
#Devruary Day 3: What game made you want to be a dev? One of the games that made me want to make my own game worlds is Riven, which I've spoken about many times before 











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