Game
ToDay Will Never Come
8 years ago

Summary of the week


This week, the location was created, and the primary decor for it.
Also, the textures have been modified, now there are fewer seams :)

ScreenShot

5d0a8a81deb3b.png
5d0a8a84a96d5.png
5d0a8a87097d7.png
5d0a8a89d9b31.png


0 comments

Loading...

Next up

Location settings Slowly create a location situation, we try to do everything as *optimally* as possible for weak *PC*s and at the same time we think we should do not too much and not too few details, so to say we are looking for the golden mean.

3D Modeling The development of the game is gaining momentum! At the moment I’m developing 3D models for the game. Creating 3d models and baking textures on them I do not think it takes a very long time, so wait for new news!

Few Days lost Over the past few days, we’ve been able to pick this up for the game. Glock 17 which will be needed for the storyline and the player himself.

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Have a good Boi

So here's the first of the zodiac signs i will make for the next weeks.

Terraria

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)