Game
Summon the Chaos
13 years ago

Summon the Chaos completed


http://gamejolt.com/games/strategy-sim/summon-the-chaos/13155/

It has been awhile since the Chaos competition has been completed and I have added a good bit of polish since then so that I can comfortably leave it at is. The one big regret is not getting the achievement API to work with Unity and GameJolt (I was able to get the offline version working briefly but caused a dangerous freeze for the web page version so it is removed for the time being). Most of the time since then has been spent trying to clash heads and get them to work together but I have to give that up and get back to my bigger projects.

I kept my updates since the submission to be relevant to what I expected of myself to achieve and would consider doable within the constraints of the contest. Therefore as a 1-person developer, I did not give lavish screens for opening/losing/winning screens nor gave fully detailed artwork. Nor creating complex sound effects. Going beyond those restrictions would feel like cheating myself when I look back on this entry. Also, since the submission, we now have:

-smarter AI pathfinding (with a little boost in their walking speed)

-UI relating the status of each individual citizen

-rapid fire attack (just hold the space bar down)

-Cleaner, more organized title screen

-Left/Right rotates while up/down is thrust instead of arrows equating to direction

-Citizens will occassionally stroll off and do their own thing when they go long enough without a command issued to the temple.

-Monster spawning cleaned up and more frequent

-New paths for the citizens

-Food/Water/Wood usage rates changed to make the gameplay more interesting

-and last, but not least, added GameJolt and Chaos poster to the opening gamestate.

I’m glad to have this finished and learned a lot about my programming techniques and a much deeper understanding of using Unity (especially because of the API). I hope you enjoy and would love to hear additional feedback.

Also, special thanks to Marble Tone Media http://gamejolt.com/profile/melimv/15138/ for providing the wonderful background music within such short notice. I certainly recommend contacting her if you are looking for music assets. There is also many special thanks for David Maletz for doing an amazing job and giving me a ton of feedback. His feedback certainly helped shape it into a much more enjoyable experience.



0 comments

Loading...

Next up

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM