A quick recap for those who forgot or are new:
The current format of the Victory screen has two things going on.
For the XP, it uses a dynamic formula to keep track of payouts of XP vs. how much XP is left to payout.
(Spoilers: this doesn't currently work as intended.)
The rest is basically just a quick dump of the values into the inventory, with some decorative counters giving a brief idea of what was earned.
I've got an idea to fix the XP system, but it will come at the cost of the removing the last functionality of the display counters. The Victory screen would be a purely decorative buffer as all the important stuff got sorted out in the first second(s) of the screen popping up.
So, how should I handle the display of its values and how long it holds on the screen?
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Option 1: Classic format (with a twist)
Step 1 would be restoring the old, slower speed of the displayed values and letting them actually tick down for longer (though the level ups would happen separately and wouldn't line up number-wise). Step 2 would be adding a skip button for the players that don't want to wait.
Option 2: As fast as physically possible
After dumping the rewards, it will skip past the fluff and immediately toss the player into the next frame. Unsatisfying, but greatly cuts down the wait time.
Option 3: Fast, but not that fast
Same as Option 2, but there would be a slightly longer delay of a few seconds before jumping to the next frame. (Ideal for the players who want to actually see how much they got from the fight they just overcame.)
Option 4: Classic format, but more genuine
Same as Option 1, but I also slow down the rate of the XP payout to better match (and so that players aren't hit by a rapid fire wall of flashing text, explosions and cheers). Skip button would still be in effect, but may cut off the fanfare.










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