Here’s where I start my journey to the creation of my first fully featured game. I’ve created an asteroids clone and a simple mini-game before but this is the first actual game I’m creating. I’m aware of the pitfalls that can hit new developers, like delving in too deep, so I’m sticking with a simple graphics style, partly because I’m no artist. They’re cute little characters though. The controls are a similar to those of Binding of Isaac, and though I didn’t plan for this, I’m now aware if I just make an isometric shmup it will become boring very quickly. For that reason I’ve come up with the idea of a two-class system in which you can alternate between a long-ranged wizard with a lower DPS and a close ranged knight with a higher DPS. A risk reward sort of thing if you will. However, certain enemies will be easier to kill with each class, and since changing class will take perhaps a few moments, tactics will be encouraged. That’s what I hope at least. The game is still in the design stage but I’ve created the basic movement mechanics for the player, if only for the wizard class. I’m making this in game maker but coding everything, learning gradually as I go. I’ve created a short video to demonstrate what of the actual game has been made, but at day two, anything can change. I’m going to type up some plans and put them in the next devlog as well.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Update 2.627
New challenges & new effects!
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.










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