Game
sWitch
9 years ago

sWitch: Devlog #1


Here’s where I start my journey to the creation of my first fully featured game. I’ve created an asteroids clone and a simple mini-game before but this is the first actual game I’m creating. I’m aware of the pitfalls that can hit new developers, like delving in too deep, so I’m sticking with a simple graphics style, partly because I’m no artist. They’re cute little characters though. The controls are a similar to those of Binding of Isaac, and though I didn’t plan for this, I’m now aware if I just make an isometric shmup it will become boring very quickly. For that reason I’ve come up with the idea of a two-class system in which you can alternate between a long-ranged wizard with a lower DPS and a close ranged knight with a higher DPS. A risk reward sort of thing if you will. However, certain enemies will be easier to kill with each class, and since changing class will take perhaps a few moments, tactics will be encouraged. That’s what I hope at least. The game is still in the design stage but I’ve created the basic movement mechanics for the player, if only for the wizard class. I’m making this in game maker but coding everything, learning gradually as I go. I’ve created a short video to demonstrate what of the actual game has been made, but at day two, anything can change. I’m going to type up some plans and put them in the next devlog as well.



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