Game
Synthnostate DEMO [ALPHA]

3 years ago

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...


Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head). Script conditions and substitutions done (now JS). In-game editing prototype done. Still needs some keyboard shortcuts and other tweaks for efficient workflow.

I've just begun the Character /Creation/ UI (class, stats, body build, starter equipment)... The class system will require further experimentation - my goal in v0.7 is just to add it while I'm building UIs to avoid rework later.

Then I just have to do scene transitions, add a few adjacent scenes, a title screen if it's easy, and whatever GUI system cleanup/fixes I can finish this coming week.



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Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

WIP screenshots

check out this rack #gameart #screenshotsaturday

we're building this warehouse just to have a shootout in it

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.