Game
Synthnostate DEMO [ALPHA]

3 years ago

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...


Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head). Script conditions and substitutions done (now JS). In-game editing prototype done. Still needs some keyboard shortcuts and other tweaks for efficient workflow.

I've just begun the Character /Creation/ UI (class, stats, body build, starter equipment)... The class system will require further experimentation - my goal in v0.7 is just to add it while I'm building UIs to avoid rework later.

Then I just have to do scene transitions, add a few adjacent scenes, a title screen if it's easy, and whatever GUI system cleanup/fixes I can finish this coming week.



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SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

WIP screenshots

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

check out this rack #gameart #screenshotsaturday

we're building this warehouse just to have a shootout in it

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?