Game
Synthnostate DEMO [ALPHA]

3 years ago

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.


Changelog

- New UIs:

- Dialogue (click under an NPC to talk)

- Quest Journal (barebones) (J)

- Character Creation & Class System prototype (shift-C)

- Title Screen (WIP, only accessible via Main Menu until fixed)

- Scene traversal via doors/stairs

- Added adjacent scenes for testing

- Controls changed:

- LMB: talk to NPC

- RMB: attack NPC (temporary)

- CTRL+SHIFT+___ in-game editing hotkeys (to avoid conflicts)

- CTRL+SHIFT+RMB on NPC to edit appearance

- CTRL+SHIFT+RMB on equipment slot to insert new item

- CTRL+SHIFT+RMB on dialogue text to edit

- Tweaks:

- Text editing: click to set cursor position

- JS console command history (arrows / ^P / ^N)

- Quickstart command line option (EX: "-q svo6")

- Hide health bars in the character screen 3D viewport

- Finalized NPC/item data format

- Converted all old data (excluded from demo builds)

- Save/load dialogue data

- NestedText format, basically YAML-lite

- structure is WIP

screenshot_from_2022-04-09_16-37-04.png


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WIP screenshots

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...