Game
Synthnostate DEMO [ALPHA]

3 years ago

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.


Changelog

- New UIs:

- Dialogue (click under an NPC to talk)

- Quest Journal (barebones) (J)

- Character Creation & Class System prototype (shift-C)

- Title Screen (WIP, only accessible via Main Menu until fixed)

- Scene traversal via doors/stairs

- Added adjacent scenes for testing

- Controls changed:

- LMB: talk to NPC

- RMB: attack NPC (temporary)

- CTRL+SHIFT+___ in-game editing hotkeys (to avoid conflicts)

- CTRL+SHIFT+RMB on NPC to edit appearance

- CTRL+SHIFT+RMB on equipment slot to insert new item

- CTRL+SHIFT+RMB on dialogue text to edit

- Tweaks:

- Text editing: click to set cursor position

- JS console command history (arrows / ^P / ^N)

- Quickstart command line option (EX: "-q svo6")

- Hide health bars in the character screen 3D viewport

- Finalized NPC/item data format

- Converted all old data (excluded from demo builds)

- Save/load dialogue data

- NestedText format, basically YAML-lite

- structure is WIP

screenshot_from_2022-04-09_16-37-04.png


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v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

check out this rack #gameart #screenshotsaturday

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v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.