Game
Synthnostate DEMO [ALPHA]

3 years ago

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.


v0.7.3 2022.03.14 Combat details

- Combat rules, formulas, derived stats, rolls, damage, crits, etc

- Range attack trajectories

- Targeting UI

- Pathfinding UI fixes

- Combat animations, sounds, sequencing & timing

- Ammo consumption



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Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)

New title: READY

Lore, scripts, midgame conspiracy quests: 90%

Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.

Will anyone miss the current one?

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

WIP screenshots

check out this rack #gameart #screenshotsaturday

we're building this warehouse just to have a shootout in it