T
I managed to reuse some of the command pattern code from the neco arc game to make this, Also I used the NavMeshAgent component, which was waaaaaaaaaay less complicated to implement that I thought it would be. just gotta make a game with it now.
Next up
Alright, I got a pretty good idea of how to handle data on my games, this is great because I can just make a template of all the manager scripts and use them on my future projects no matter what type of game it is.
Released the first version of 3DPong - Infinite
check it out: https://gamejolt.com/games/3dpong/826996 https://enri-465.itch.io/3dpong-infinite
wasn't posting anything because I focused most of my time on making a video I wanted to make, but I ended up getting sick a few days ago so I couldn't record anything for the video.
Its a video on how to fire projectiles in fps games.
I did it 🗿 #GameJoltColors24
Decided to join the @PirateSoftware GameJam, the theme is Shadows and Alchemy
0 comments