Finally, the build menu received a set of very very tasty resource icons, made by the absurdly talented @mascot1063
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Finally the player can even tell whats going on, without reading though a wall of text. What you see is what you get - easy! :D
Finally, the build menu received a set of very very tasty resource icons, made by the absurdly talented @mascot1063
.

Finally the player can even tell whats going on, without reading though a wall of text. What you see is what you get - easy! :D
The Demo
Suggestions? Now that the demo is out, please give it a try and tell me what you like and dislike. Although the game is still at a very early stage it would be awesome to see what I need to focus on the most. Tell me in the comments below!
Optimization Time to stress out those systems to see, if something breaks :D I’m currently optimizing the pathfinding and input/output mapping methods to make sure everything runs smooth on lower-end systems.
Baby Steps
Shadow The Hedgehog X pixel art
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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