Game
FNaF World XL
9 years ago

TB 1.2 Patch in the works


I should’ve known this would be needed, since it’s like some sort of curse for me to have stuff not turn out right the first time.

The currently-in-progress patch is being made to adress FF: ERM’s rapid-fire spawn of enemy fighters, as well as issues with the pacing of the background.

I will attempt to get it out tonight, and I apologise for this inconvenience.

UPDATE: The patch is now up. It adresses the issue mentioned above, as well as clarify selectable characters on the party select screen.



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Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

I might be having too much fun with this process...

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.