Next up
Welcome back to another episode of 'Cookie Clicker grandmas having the bestest of names'
(probably the last post for the next 12 hours I guess)
For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.
#GJAsks EZ, it's this masterpiece I'm currently playing through.
I got chased by Specimen 5 in SJSM & ngl - although it wasn't too hard for the most part, it was MASSIVELY horrifying in the maze-like abyss rooms. Some of 'em illusions were so dark, I couldn't see pathways!
Bab is frightening.
I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.
...yeah, I feel like this game's release date may or may not be somewhere after October. Sorry about that, but my IRL stuff are my IRL stuff & can sting me in many unwanted ways...
If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.
Hey, anyone remembers the Drawkill animatronics? These creepy stylized versions of the FNaF 1 cast? The SFM animations by that one YT user featuring these frea- I mea: scary fellas are permanently etched into my memory.
le Howard room :3 my beloved sjsm easter egg thing (I thinkuess)
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