Game
Game Engine
9 years ago

Technical Stuff

Current Functionalities:

Terrain Height using Heightmap
Texturing
Terrain Texturing
3D Model Loader (only .OBJ files)
Mipmapping (LOD)
Specular Lightning
Fog
Multitexturing
Texture Atlases

Average FPS: 1500 - 2500 (clamped at 120)




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Skybox and Day/Night Cycle

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✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

"Our work is never over" they said.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

brung back my old oc plus a new one

...they don`t have names yet tho