At the moment, I’m working on a large part of the game (mainly geting the last few mechanics down and making it work well), so there won’t be any new editions for a bit of time. I’ve fixed the issue regarding the hit detection with the box, so you can expect to see a much larger and better working version coming at some point in the future. I’ve got a bit of level design and polish after that, but it should be plain sailing after that.
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Shadow The Hedgehog X pixel art
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
Regional Bulbasaur. #Pokemon
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.










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