At the moment, I’m working on a large part of the game (mainly geting the last few mechanics down and making it work well), so there won’t be any new editions for a bit of time. I’ve fixed the issue regarding the hit detection with the box, so you can expect to see a much larger and better working version coming at some point in the future. I’ve got a bit of level design and polish after that, but it should be plain sailing after that.
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Another house i made long time ago.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Szayel Aporro Granz - Bleach
2d lighting experiment
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Double Rainbow!!!










0 comments