Game
Give LIFE (+ Faz-Anim 2)

14 days ago

TEST_L_MANIPULATE


XSHW Converter

  • New separate mod available on the main page! This is the 'XSHW Converter', which converts (as of now just .fshw) shows from Faz-Anim into Give-LIFE as a Record node and its audio file. No nodes are auto hooked up yet so you will have to manually connect up the required Animatronics, Lights, Timeline, Audio, and Speaker nodes.

  • When importing the mod in the Mod Menu, be sure to close out of the game and re-open for the button to appear in the Node Editor

  • To access the converter, click the button pictured below and hit 'Import .fshw', upon selecting your show and waiting, a new save file will appear in your list as the convert, this will not affect the current show you have loaded.

    image.png

Give-LIFE

  • New 'Controller' node allows you to use a generic game controller to provide inputs for shows, including analog inputs for triggers, and magnitude + angle options for both joysticks.

  • Added controller support for the player when loaded into a map, including buttons for flying, the flashlight, and using the up/down D-Pad buttons while holding particular buttons to modify them (just like scroll-wheel can on keyboard)

  • New 'Translate' node that allows manipulation of an object's position, rotation, and scale. 'AA_FD','AA_CCA', and 'PROP_MRHUGS_2' are available to manipulate.

  • Added WIP model of F.D (Freddy), not animatable yet- except through the Translate node.

  • New settings for 'Auto Run', 'Show FPS', 'Render Scale', and 'Scale Mode'

  • Mods can now add a '/Mod Directory/Actions.json' file to add custom scripts to the Node Editor, such as the XSHW Converter above.

  • Mods can now add '/Mod Directory/Bit Charts/(name here).json' to create custom bit-charts for conversion mods to use. (For instance, creating a supplement mod to XSHW Converter that adds an Actions.json command for .tshw, which points to /TSHW.json in the bit charts)

  • New UI sounds for the pause menu

  • Fixed the 'Username' setting not applying to newly created save files.

  • 'AA_CHICA' and similar uses have been changed to 'AA_CCA', and will auto fix this for any save files with a version number under v0.12

  • Fixed loading save files to now check for missing rows and fix them, accounting for nodes that have been updated with new options since the file was last saved

  • Fixed volume setting issues from previous build upon first time loading in.



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