Game
Faz-Anim 2

2 days ago

TEST_O_NOSTALGIA


The editor has been overhauled! After so many complaints about the complexity of the node system, alongside a lot of backend issues with how i implemented it, it has been scrapped and a timeline-based RR-Engine style approach is now in place. I can still implement all of the fun advanced features the node system provided in this system too, but we will have to start from scratch to add them back in.

For now, its just on/off bit channels. This does mean you can't change spotlight colors or adjust the Faz-Anim 2 eyelids to not just blink, alongside video still needing work, but otherwise most things are animatable!

Also, Faz-Anim 1 assets are being imported as a new map!

Editor Guide:

image.png

When accessing the new editor (press Tab to open, ESC to close), you have the ability to create a new show using a template for Faz-Anim 1 or 2, or go from scratch (modders only really). You can also import tapes that have been exported to ZIP (old node-based save files dont work)

Importing RR-Engine .xshw files also work! And not in the broken way they were before.

image.png

The brackets [ ] on the left of channels is how you assign keys to animate. For now this is the 0-9 keys. Just hover and press to assign! You can assign a key to multiple channels. Press backspace on them to delete the assign.

Go onto the timeline and hold the key and you're able to create keys without playing the show! Drag it to move it around, or grab one of its sides to extend/shorten it! Right click to delete it.

Ways to navigate the timeline! Scroll to scroll the list of channels, Scroll + Shift to pan the timeline, Scroll + Ctrl to zoom the timeline. You can use 'P' to play the show without being inside the editor.

image.png

In the upper area the "Media" tab is how audio is added now, you click 'Add Media', which allows video, audio, and photos (though really only audio is used right now). Adding audio automatically has it play.

If your audio has an embedded album cover and your showtape doesn't have a cover yet, it'll extract the cover and assign it as 'cover.png'. If you want you can delete it and add your own jpg or png named 'cover' and it'll become the cover!

image.png

The viewport is now its own freecam! Hold left click to look, and use WASD to move.

There are many more plans but I just wanted to get something functional! You can import your whole RR-Engine library, create shows, export and share shows too. The file format is now much more compact too while still being readable json!

Note for mod makers!

"FA_CHICA|Cupcake Eyelid Left": {

"animation": "Armature|CupEyelidL",

"in_speed": 5.0,

"out_speed": 10.0,

"type": "move_to"

},

The modularity of the engine has made this update not affect any of your setups, but I made a change to the flow controls .json. Your original key (the top string) now needs to go into the "animation" value to denote what animation is being played. You can now freely rename that movement to use a better name. Be aware that name now needs to include the signal group the character is in with a pipe '|', so in this case above its "FA_CHICA|". This is the same name you'll use for channel templates.

Also yes channel templates are now a thing! Check Mod Directory/Save Templates in Faz-Anim 1 and 2 and you'll see its basically a stripped down save file with just the channels and a template name. Adding one to your mod will auto set it up in the "create showtape" menu just like how "import showtape" takes from Mod Directory/Bit Charts

Additions/Changes

  • Removed node editor and 'Standard Nodes' mod.

  • Added new timeline-based editor.

  • Added Faz-Anim 1 mod with map, Chica, and main stage lights. Assets from Faz-Anim 1 were changed or replaced with higher quality variants.

  • Added save templates used for quickly setting up a new show

  • Probably a few changes I forgot cause this update started 7 months ago, there's some leftover code for when I was originally gonna revamp the node system to be 3D. There's also setup for a Pi Pico 2W controller to recieve signals from the OG node system which did work.

15.1 Fix

  • Oops the previous version had an issue with how I restructured the internal mods that caused basically no showtape stuff to work. Has been resolved!

  • Added Bonnie, Freddy, and Foxy with his spot light to the Faz-Anim 1 map.

  • Revamped menu colors and implemented the new logo!

    mod_icon.png

15.2 Fix

  • Fixed newly created shows with new audio added not letting that audio play until the user quit out of the file first.

  • Fixed Freddy's arms being too fast

  • 'P' now pauses and unpauses the playback



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